Unit 2: Theoretical basis for the development of a virtual environment

The Virtual Museum: Can technology transform the gallery space? - Cherwell

Learning outcomes

By the end of this unit you will be able to,

  • Know the fundamentals of virtual environments

  • Know the differences between the various branches of the topic: modeling, animation, and lighting

  • To learn about the studies and research of the subject at its state of the art

 

Structure of the Unit:

  • Introduction to the subject

  • History of virtual environments

  • Modeling and computer graphics

  • Materials, lighting and animation

 

Lesson 4: Introduction and history to virtual environments

Topics: Introductory lecture to the course and presentation of the subject. Definition main topics: what is a virtual environment, how it is defined, what it consists of. Brief history of CG and possible applications in today’s world.

Materials: Slides

https://docs.google.com/presentation/d/1NScamEdRaTbZg5gXhl_FNj-9xl238pXY/edit?usp=share_link&ouid=103412466292274877118&rtpof=true&sd=true

 

Lesson 5: Conceptual bases

Topics: Conceptual bases: presence, immersion and interaction in a virtual environment will be discussed. Through techniques and technologies, it is made possible for a user to enter a virtual world, to make him or her feel “in there”.

Materials: Slides

https://docs.google.com/presentation/d/1KB1h9wVKpXZ9kq2BejLpxqTX1TioUswn/edit?usp=share_link&ouid=103412466292274877118&rtpof=true&sd=true

 

Lesson 6: Theoretical basis I, modelling and CG

Topics: Theoretical basis about modeling and CG. What is a 3D model, how is it formed, through what techniques can a three-dimensional object be created on a pc, through what software?

Materials: Slides

https://docs.google.com/presentation/d/19jcAHLN1gIshF1Utl5RUl4v2Nau0cflc/edit?usp=share_link&ouid=103412466292274877118&rtpof=true&sd=true

 

Lesson 7: Theoretical basis II, Materials, lighting and animations

Topics: Materials, lighting, and animations. How to give life and substance to a 3d object: defining concepts such as materials and textures; giving motion to a 3d object through animations.

Materials: Slides

https://docs.google.com/presentation/d/18F5iv1KjdEjx0MFgB7a36NfbuBsVL4hQ/edit?usp=share_link&ouid=103412466292274877118&rtpof=true&sd=true

 


 Further readings for unit 2