References and Resources Used in the MOOC
Text Resources
12 Computer Science Framework (2016). http://www.k12cs.org
Abraham P. Top 8 trends shaping up digital transformation in 2021. Wire19. 2021. https://wire19.com/top-8-trends-shaping-up-digital-transformation/
American Academy of Paediatrics (AAP). (2018). Kids & Tech: Tips for Parents in the Digital Age
Armila, P., Sivenius, A., Stanković, B. et al. Digitalization of Education: Commodification Hidden in Terms of Empowerment?. Postdigit Sci Educ (2022). https://doi.org/10.1007/s42438-022-00347-8
Baker, M. The little book of computational thinking http://www.educationvision.co.uk/evcarticle-computationalthinking6.pdf
Battelle for Kids 2021 Annual Report available at https://www.battelleforkids.org/about-us
Battle for kids “Framework for 21 Century Learning” available at https://static.battelleforkids.org/documents/p21/P21_Framework_Brief.pdf
Bird, J. & Edwards, S. (2015). Children Learning to Use Technologies Through Play: A Digital Play Framework. British Journal of Educational Technology. 46(6), pp. 1149 – 1160. https://doi.org/10.1111/bjet.12191
Brown A. Media Use by Children Younger Than 2 Years. Pediatrics (2011) 128 (5): 1040–1045. https://doi.org/10.1542/peds.2011-1753
ChildNet. Digital Wellbeing: Help and Advice. https://www.childnet.com/help-and-advice/digital-wellbeing/
CommLab India. 4 types of Digital Learning Resources available at https://blog.commlabindia.com/elearning-development/digital-learning-resources-infographic
Common Sense Media (2023). Most Technology Wasn’t Built with Kids in Mind. We’re on a Mission to Change That. https://www.commonsense.org
Competent Educators of the 21st Century, ISSA’S Principles of Quality Pedagogy (2010), https://www.issa.nl/sites/default/files/pdf/Publications/quality/Quality…
Dewey, J. (1938). Experience and Education. New York, Kappa Delta Pi.
DigitalWelbeing.org. Understanding children’s wellbeing in a digital world (speed summary). 2020. https://digitalwellbeing.org/understanding-childrens-wellbeing-in-a-digital-world-speed-summary/
Education and Youth Board of Estonia. Digital Competence of Pre-School Learners. available at https://digipadevus.ee/oppija-digipadevusmudel/
Edvantic. Learning Blues: The Key Challenges and Solutions for Online Education. 2021. https://www.edvantic.com/blog/learning-blues-the-key-challenges-and-solutions-for-online-education
European Commission „Digital Education Action Plan for 2021-2027“ „Digital Educaiton Action Plan 2018-2020“, „A Europe fit for the Digital Age“, „Next Generation EU“, “Recovery and Resilience Facility“, „European Education Area“, “European Skills Agenda“, „European Social Pillar Action Plan“, „2030 Digital Compass: the European way for the Digital Decade|.
European Commission. A Europe Fit for the Digital Age. https://ec.europa.eu/info/strategy/priorities-2019-2024/europe-fit-digital-age_en
European Commission. Digital Economy and Society Index: DESI. https://digital-strategy.ec.europa.eu/en/policies/desi
Forbes E. Digital Wellness During COVID-19. 2020. https://www.mattressnerd.com/digital-wellness-guide/
Framework and Resources developed by Battle for Kids, available at https://www.battelleforkids.org/networks/p21/frameworks-resources
Hawkey, E. (2019, May 1). Media Use in Childhood: Evidence-based Recommendations for Caregivers. CYF News. https://www.apa.org/pi/families/resources/newsletter/2019/05/media-use-childhood
https://www.healthychildren.org/English/family-life/Media/Pages/Tips-for-Parents-Digital-Age.aspx?_ga=2.192110120.301104503.1662802584-1891339928.1662802584&_gl=1*arw2s8*_ga*MTg5MTMzOTkyOC4xNjYyODAyNTg0*_ga_FD9D3XZVQQ*MTY2MjgwMjU4NC4xLjEuMTY2MjgwMjY5Mi4wLjAuMA
Hutton, J. (2019). Associations Between Screen-Based Media Use and Brain White Matter Integrity in Preschool-Aged Children https://jamanetwork.com/journals/jamapediatrics/article-abstract/2754101
Hye-Gyeong Son, Heeran J. Cho, Kyu-Hyoung Jeong. The Effects of Korean Parents’ Smartphone Addiction on Korean Children’s Smartphone Addiction: Moderating Effects of Children’s Gender and Age. International Journal of Environmental Research and Public Health. 2021. doi: 10.3390/ijerph18136685
ITU (2020). Guidelines on Child Online Protection keeping children safe online. https://www.itu-cop-guidelines.com/
Jisk. Digital Wellbeing of Learners. 2020. https://www.jisc.ac.uk/guides/digital-wellbeing-of-learners
Jisk. Good Practice Principles to Support the Digital Wellbeing of Your Students and Staff: Briefing Paper for Senior Leaders. https://bdcdei-prod-media.s3.eu-west-1.amazonaws.com/documents/JB0019A_DIGITAL_WELLBEING_SENIOR_MANAGERS_BRIEFING_PAPER_NOV19_WEB_v2.pdf
Johnston, Kelly, Kate Highfield, and Fay Hadley. (2018). “Supporting Young Children as Digital Citizens: The Importance of Shared Understandings of Technology to Support Integration in Play-Based Learning.” British Journal of Educational Technology 49 (5): 896–910. doi:10.1111/ bjet.12664
K- Gadzikowski, A. (2017). Robotics for young children: STEM activities and simple coding. Redleaf Press, 2017.
Kolb, D. (1984). Experiential learning: Experience as a source of learning and development. Upper Saddle River, NJ: Prentice Hall.
Laevers, F. (2005). Deep-level-learning and the experiential approach in early childhood and primary education. Katholieke Universiteit Leuven Research Centre for Early, http://www.speelsleren.nl/wp-content/uploads/2015/05/Deep-level-learning…
Menear H. The History of Digital Transformation. Technology Magazine. 2020. https://technologymagazine.com/data-and-data-analytics/history-digital-transformation
Naeyc. (2012). Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8 https://www.naeyc.org/sites/default/files/globallyshared/downloads/PDFs/resources/position-statements/ps_technology.pdf
OECD Conceptual Learning Framework “Learning Compass 2030” https://www.oecd.org/education/2030-project/teaching-and-learning/learning/learning-compass-2030/OECD_Learning_Compass_2030_concept_note.pdf
OECD Conceptual Learning Framework “Skills for 2030” available at https://www.oecd.org/education/2030-project/teaching-and-learning/learning/skills/Skills_for_2030_concept_note.pdf
OECD õppekompass 2030. 2019. OECD projekt „Hariduse ja oskuste tulevik 2030“. https://www.hm.ee/sites/default/files/oecd_oppekompass_2030_e_toim_kuj.pdf)
Olsen, F. S., Thun, S. & Buvik, M. P. (2019). Monitor 2019 – En deskriptiv kartlegging av digital tilstand i norske skoler og barnehager. Trondheim: SINTEF Digital. https://www.udir.no/contentassets/92b2822fa64e4759b4372d67bcc8bc61/ monitor-2019-sluttrapport_sintef.pdf
Pianta, R. C., & Hamre, B. K. (2009). Conceptualization, measurement, and improvement of classroom processes: Standardized observation can leverage capacity. Educational researcher, 38(2), 109-119.
Pianta, R. C., Mashburn, A. J., Downer, J. T., Hamre, B. K., & Justice, L. (2008). Effects of web-mediated professional development resources on teacher–child interactions in pre-kindergarten classrooms. Early childhood research quarterly, 23(4), 431-451
Pinsout Innovation. Digitization vs Digitalization vs Digital Transformation. https://www.pinsoutinnovation.com/digitization-vs-digitalization-vs-digital-transformation/
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Puerling B. Teaching in the Digital Age for Preschool and Kindergarten: Enhancing Curriculum with Technology. Redleaf Press. 2018.
Raisingchildren The Australian Parenting Website (2021). Good apps, games, TV shows, movies and YouTube for preschoolers. https://raisingchildren.net.au/preschoolers/play-learning/media/good-apps-games-movies-preschoolers
Raisingchildren The Australian Parenting Website (2021). Internet Safety: Children 6-8. https://raisingchildren.net.au/school-age/play-media-technology/online-s…
Raisingchildren The Australian Parenting Website (2021). Preschooler screen time: a tips for balance. Suitable for 2-5 years. https://raisingchildren.net.au/toddlers/play-learning/screen-time-media/healthy-screen-time-2-5-years
Raisingchildren The Australian Parenting Website (2021). Screen time: checklist for healthy use. https://raisingchildren.net.au/school-age/play-media-technology/screen-time-healthy-screen-use/screen-time
Rideout, V. (2016). Measuring Time Spent with Media: The Common Sense Census of Media Use by US 8- to 18-year-olds. Journal of Children and Media. http://doi.org/10.1080/17482798.2016.1129808.
Rowan, C. (2017). The impact of technology on the developing child https://www.huffpost.com/entry/technology-children-negative-impact_b_3343245
Schwarzer, C., Grafe, N., Hiemisch, A. et al. (2022). Associations of Media Use and Early Childhood Development: Cross-Sectional Findings from the LIFE Child Study. Pediatr Res 91, 247–253). https://doi.org/10.1038/s41390-021-01433-6
Scott, L.A. (2017). 21st Century Skills Early Learning. Framework. P2. https://static.battelleforkids.org/documents/p21/P21_ELF_Framework_Final_20pgs.pdf
Stephen, C., & Edwards, S. (2018). Young Children Playing and Learning in a Digital Age: A Cultural and Critical Perspective. London: Routledge. https://doi.org/10.4324/9781315623092
Tabesh, Y. (2017). Computational Thinking: A 21st Century Skill. Olympiads in Informatics, 11(2), 65–70. https://doi.org/10.15388/ioi.2017.special.10
Telia. Digital Wellbeing Guide for Parents. https://www.teliacompany.com/globalassets/telia-company/documents/sustainability/children-online/digital-wellbeing-guide-for-parents.pdf
The Partnership for 21st Century Learning (P21(2017).) 21st Century Skills Early Learning Framework.
Turning Life On. Digital Wellness at a Glance. https://www.turninglifeon.org/digital-wellness
Undheim, M. (2022). Children and teachers engaging together with digital technology in early childhood education and care institutions: a literature review. European Early Childhood Education Research Journal Vol. 30, No. 3, 472–489. https://doi.org/10.1080/1350293X.2021.1971730
US Department of Education. Developer Toolkit available at https://tech.ed.gov/files/2018/10/matrix-digital-learning-resources-supports.pdf
Wang I. Digitization, Digitaization, and Digital Transformation. 2021. https://www.linkedin.com/pulse/digitization-digitalization-digital-transformation-isabella-wang?trk=articles_directory
WISE. The 20 Most Wired Coutnries in the World. 2016. https://wise.com/us/blog/the-20-most-wired-countries-in-the-world-infographic
Video Resources
Charlotte N. The History Of the Social Media. https://www.youtube.com/watch?v=c0WpWA0TJ3U
DigitalLearningNow. Digital Learning. https://www.youtube.com/watch?v=5SXEB86cEEA
e-estonia. Cybersecurity Ecosystem in Estonia – i-Voting. https://www.youtube.com/watch?v=a0zHU4E1XaE
Harris T. How a handful of tech companies control billions of minds every day. TED2017. https://www.ted.com/talks/tristan_harris_how_a_handful_of_tech_companies_control_billions_of_minds_every_day
Router-Switch.com. A Brief History of the Internet. https://www.youtube.com/watch?v=gtniqEMweO8
EuroNews. Tales and tech to kindle love of books in kindergarten kids at https://www.youtube.com/watch?v=0w5GzkcCFf8
Idaho STEM Action Center. Integrating Technology into a Preschool Classroom at https://www.youtube.com/watch?v=uYoCfBA9Xpc
Lakeside Science and Technology Park. Lakeside IT Curriculum – The digital kindergarten at https://www.youtube.com/watch?v=-CFpzZK_Tcc
Stockholms Universitet. The use of digital tablets in today´s preschool at https://www.youtube.com/watch?v=xLyQx6fHMK8
Online Safety Episodes with Sango for Kids. https://www.itu-cop-guidelines.com/children
GKTechies (2020). Kindergarten and First Grade Internet Safety. https://www.youtube.com/watch?v=iU2cxv8akC4 (5.48 min)
ABC News Australia. Internet-addicted South Korean children sent to digital detox boot camp. https://www.youtube.com/watch?v=YuT_RAugJu0
Citrix. What is digital wellness and why is it important? https://www.youtube.com/watch?v=JVbo_rzu8k0&t=1s
Epipheo. What the Internet is Doing to Our Brains. https://www.youtube.com/watch?v=cKaWJ72x1rI&t=1s
SciShow Psych. Are Digital Screens Actually Bad For Kids? https://www.youtube.com/watch?v=QFFWRqkGmX0
The List Show TV. How to Help Kids Start a Digital Detox. https://www.youtube.com/watch?v=0SzyHkdkVtY
Digital Content Creation Platforms
Actionbound with a tutorial
BBC Games for Kids https://www.bbc.co.uk/bitesize/collections/primary-games/1
Bingo Baker
bit.studio
Calaméo with a tutorial.
Canva
Chrome Music Lab with a tutorial.
FlexClip with a tutorial
Genially with a tutorial.
iPiccy with a tutorial
Jeopardy Labs
Kahoot
LearningApps
MyAdvent
National Geographic Games for Kids https://kids.nationalgeographic.com/games/
Padlet with a tutorial.
PIXABAY
Scroobly
Storyjumper
Wheel of Names with a tutorial.
Wordwall with a video.