Development of Digital Competence in Pre-School Education

MATERIALS

References and Resources Used in the MOOC 

Text Resources

12 Computer Science Framework (2016). http://www.k12cs.org

Abraham P. Top 8 trends shaping up digital transformation in 2021. Wire19. 2021. https://wire19.com/top-8-trends-shaping-up-digital-transformation/

American Academy of Paediatrics (AAP). (2018). Kids & Tech: Tips for Parents in the Digital Age

Armila, P., Sivenius, A., Stanković, B. et al. Digitalization of Education: Commodification Hidden in Terms of Empowerment?. Postdigit Sci Educ (2022). https://doi.org/10.1007/s42438-022-00347-8

Baker, M. The little book of computational thinking http://www.educationvision.co.uk/evcarticle-computationalthinking6.pdf

Battelle for Kids 2021 Annual Report available at https://www.battelleforkids.org/about-us

Battle for kids “Framework for 21 Century Learning” available at https://static.battelleforkids.org/documents/p21/P21_Framework_Brief.pdf

Bird, J. & Edwards, S. (2015). Children Learning to Use Technologies Through Play: A Digital Play Framework. British Journal of Educational Technology. 46(6), pp. 1149 – 1160. https://doi.org/10.1111/bjet.12191

Brown A. Media Use by Children Younger Than 2 Years. Pediatrics (2011) 128 (5): 1040–1045. https://doi.org/10.1542/peds.2011-1753

ChildNet. Digital Wellbeing: Help and Advice. https://www.childnet.com/help-and-advice/digital-wellbeing/

CommLab India. 4 types of Digital Learning Resources available at https://blog.commlabindia.com/elearning-development/digital-learning-resources-infographic

Common Sense Media (2023). Most Technology Wasn’t Built with Kids in Mind. We’re on a Mission to Change That. https://www.commonsense.org

Competent Educators of the 21st Century, ISSA’S Principles of Quality Pedagogy (2010), https://www.issa.nl/sites/default/files/pdf/Publications/quality/Quality…

Dewey, J. (1938). Experience and Education. New York, Kappa Delta Pi.

DigitalWelbeing.org. Understanding children’s wellbeing in a digital world (speed summary). 2020. https://digitalwellbeing.org/understanding-childrens-wellbeing-in-a-digital-world-speed-summary/

Education and Youth Board of Estonia. Digital Competence of Pre-School Learners. available at https://digipadevus.ee/oppija-digipadevusmudel/

Edvantic. Learning Blues: The Key Challenges and Solutions for Online Education. 2021. https://www.edvantic.com/blog/learning-blues-the-key-challenges-and-solutions-for-online-education

European Commission „Digital Education Action Plan for 2021-2027„Digital Educaiton Action Plan 2018-2020“, „A Europe fit for the Digital Age, „Next Generation EU, “Recovery and Resilience Facility, „European Education Area, “European Skills Agenda, „European Social Pillar Action Plan, „2030 Digital Compass: the European way for the Digital Decade|.

European Commission. A Europe Fit for the Digital Age. https://ec.europa.eu/info/strategy/priorities-2019-2024/europe-fit-digital-age_en

European Commission. Digital Economy and Society Index: DESI. https://digital-strategy.ec.europa.eu/en/policies/desi

Forbes E. Digital Wellness During COVID-19. 2020. https://www.mattressnerd.com/digital-wellness-guide/

Framework and Resources developed by Battle for Kids, available at https://www.battelleforkids.org/networks/p21/frameworks-resources

Hawkey, E. (2019, May 1). Media Use in Childhood: Evidence-based Recommendations for Caregivers. CYF News. https://www.apa.org/pi/families/resources/newsletter/2019/05/media-use-childhood

https://www.healthychildren.org/English/family-life/Media/Pages/Tips-for-Parents-Digital-Age.aspx?_ga=2.192110120.301104503.1662802584-1891339928.1662802584&_gl=1*arw2s8*_ga*MTg5MTMzOTkyOC4xNjYyODAyNTg0*_ga_FD9D3XZVQQ*MTY2MjgwMjU4NC4xLjEuMTY2MjgwMjY5Mi4wLjAuMA

Hutton, J. (2019). Associations Between Screen-Based Media Use and Brain White Matter Integrity in Preschool-Aged Children https://jamanetwork.com/journals/jamapediatrics/article-abstract/2754101

Hye-Gyeong Son, Heeran J. Cho, Kyu-Hyoung Jeong. The Effects of Korean Parents’ Smartphone Addiction on Korean Children’s Smartphone Addiction: Moderating Effects of Children’s Gender and Age. International Journal of Environmental Research and Public Health. 2021. doi: 10.3390/ijerph18136685

ITU (2020). Guidelines on Child Online Protection keeping children safe online. https://www.itu-cop-guidelines.com/

Jisk. Digital Wellbeing of Learners. 2020. https://www.jisc.ac.uk/guides/digital-wellbeing-of-learners

Jisk. Good Practice Principles to Support the Digital Wellbeing of Your Students and Staff: Briefing Paper for Senior Leaders. https://bdcdei-prod-media.s3.eu-west-1.amazonaws.com/documents/JB0019A_DIGITAL_WELLBEING_SENIOR_MANAGERS_BRIEFING_PAPER_NOV19_WEB_v2.pdf

Johnston, Kelly, Kate Highfield, and Fay Hadley. (2018). “Supporting Young Children as Digital Citizens: The Importance of Shared Understandings of Technology to Support Integration in Play-Based Learning.” British Journal of Educational Technology 49 (5): 896–910. doi:10.1111/ bjet.12664

K- Gadzikowski, A. (2017). Robotics for young children: STEM activities and simple coding. Redleaf Press, 2017.

Kolb, D. (1984). Experiential learning: Experience as a source of learning and development. Upper Saddle River, NJ: Prentice Hall.

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Naeyc. (2012). Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8 https://www.naeyc.org/sites/default/files/globallyshared/downloads/PDFs/resources/position-statements/ps_technology.pdf

OECD Conceptual Learning Framework “Learning Compass 2030” https://www.oecd.org/education/2030-project/teaching-and-learning/learning/learning-compass-2030/OECD_Learning_Compass_2030_concept_note.pdf

OECD Conceptual Learning Framework “Skills for 2030” available at https://www.oecd.org/education/2030-project/teaching-and-learning/learning/skills/Skills_for_2030_concept_note.pdf

OECD õppekompass 2030. 2019. OECD projekt „Hariduse ja oskuste tulevik 2030“. https://www.hm.ee/sites/default/files/oecd_oppekompass_2030_e_toim_kuj.pdf)

Olsen, F. S., Thun, S. & Buvik, M. P. (2019). Monitor 2019 – En deskriptiv kartlegging av digital tilstand i norske skoler og barnehager. Trondheim: SINTEF Digital. https://www.udir.no/contentassets/92b2822fa64e4759b4372d67bcc8bc61/ monitor-2019-sluttrapport_sintef.pdf

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Pianta, R. C., Mashburn, A. J., Downer, J. T., Hamre, B. K., & Justice, L. (2008). Effects of web-mediated professional development resources on teacher–child interactions in pre-kindergarten classrooms. Early childhood research quarterly, 23(4), 431-451

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Raisingchildren The Australian Parenting Website (2021). Good apps, games, TV shows, movies and YouTube for preschoolers. https://raisingchildren.net.au/preschoolers/play-learning/media/good-apps-games-movies-preschoolers

Raisingchildren The Australian Parenting Website (2021). Internet Safety: Children 6-8. https://raisingchildren.net.au/school-age/play-media-technology/online-s…

Raisingchildren The Australian Parenting Website (2021). Preschooler screen time: a tips for balance. Suitable for 2-5 years. https://raisingchildren.net.au/toddlers/play-learning/screen-time-media/healthy-screen-time-2-5-years

Raisingchildren The Australian Parenting Website (2021). Screen time: checklist for healthy use. https://raisingchildren.net.au/school-age/play-media-technology/screen-time-healthy-screen-use/screen-time

Rideout, V. (2016). Measuring Time Spent with Media: The Common Sense Census of Media Use by US 8- to 18-year-olds. Journal of Children and Media. http://doi.org/10.1080/17482798.2016.1129808.

Rowan, C. (2017). The impact of technology on the developing child https://www.huffpost.com/entry/technology-children-negative-impact_b_3343245

Schwarzer, C., Grafe, N., Hiemisch, A. et al. (2022). Associations of Media Use and Early Childhood Development: Cross-Sectional Findings from the LIFE Child Study. Pediatr Res 91, 247–253). https://doi.org/10.1038/s41390-021-01433-6

Scott, L.A. (2017). 21st Century Skills Early Learning. Framework. P2. https://static.battelleforkids.org/documents/p21/P21_ELF_Framework_Final_20pgs.pdf

Stephen, C., & Edwards, S. (2018). Young Children Playing and Learning in a Digital Age: A Cultural and Critical Perspective. London: Routledge. https://doi.org/10.4324/9781315623092

Tabesh, Y. (2017). Computational Thinking: A 21st Century Skill. Olympiads in Informatics, 11(2), 65–70. https://doi.org/10.15388/ioi.2017.special.10

Telia. Digital Wellbeing Guide for Parents. https://www.teliacompany.com/globalassets/telia-company/documents/sustainability/children-online/digital-wellbeing-guide-for-parents.pdf

The Partnership for 21st Century Learning (P21(2017).) 21st Century Skills Early Learning Framework.

Turning Life On. Digital Wellness at a Glance. https://www.turninglifeon.org/digital-wellness

Undheim, M. (2022). Children and teachers engaging together with digital technology in early childhood education and care institutions: a literature review. European Early Childhood Education Research Journal Vol. 30, No. 3, 472–489. https://doi.org/10.1080/1350293X.2021.1971730

US Department of Education. Developer Toolkit available at https://tech.ed.gov/files/2018/10/matrix-digital-learning-resources-supports.pdf

Wang I. Digitization, Digitaization, and Digital Transformation. 2021. https://www.linkedin.com/pulse/digitization-digitalization-digital-transformation-isabella-wang?trk=articles_directory

WISE. The 20 Most Wired Coutnries in the World. 2016. https://wise.com/us/blog/the-20-most-wired-countries-in-the-world-infographic

 

 

Video Resources

Charlotte N. The History Of the Social Media. https://www.youtube.com/watch?v=c0WpWA0TJ3U

DigitalLearningNow. Digital Learning. https://www.youtube.com/watch?v=5SXEB86cEEA

e-estonia. Cybersecurity Ecosystem in Estonia – i-Voting. https://www.youtube.com/watch?v=a0zHU4E1XaE

Harris T. How a handful of tech companies control billions of minds every day. TED2017. https://www.ted.com/talks/tristan_harris_how_a_handful_of_tech_companies_control_billions_of_minds_every_day

Router-Switch.com. A Brief History of the Internet. https://www.youtube.com/watch?v=gtniqEMweO8

EuroNews. Tales and tech to kindle love of books in kindergarten kids at https://www.youtube.com/watch?v=0w5GzkcCFf8

Idaho STEM Action Center. Integrating Technology into a Preschool Classroom at https://www.youtube.com/watch?v=uYoCfBA9Xpc

Lakeside Science and Technology Park. Lakeside IT Curriculum – The digital kindergarten at https://www.youtube.com/watch?v=-CFpzZK_Tcc

Stockholms Universitet. The use of digital tablets in today´s preschool at https://www.youtube.com/watch?v=xLyQx6fHMK8

Online Safety Episodes with Sango for Kids. https://www.itu-cop-guidelines.com/children

GKTechies (2020). Kindergarten and First Grade Internet Safety. https://www.youtube.com/watch?v=iU2cxv8akC4 (5.48 min)

ABC News Australia. Internet-addicted South Korean children sent to digital detox boot camp. https://www.youtube.com/watch?v=YuT_RAugJu0

Citrix. What is digital wellness and why is it important? https://www.youtube.com/watch?v=JVbo_rzu8k0&t=1s

Epipheo. What the Internet is Doing to Our Brains. https://www.youtube.com/watch?v=cKaWJ72x1rI&t=1s

SciShow Psych. Are Digital Screens Actually Bad For Kids? https://www.youtube.com/watch?v=QFFWRqkGmX0

The List Show TV. How to Help Kids Start a Digital Detox. https://www.youtube.com/watch?v=0SzyHkdkVtY

 

 

Digital Content Creation Platforms

Actionbound with a tutorial

BBC Games for Kids https://www.bbc.co.uk/bitesize/collections/primary-games/1

Bingo Baker

bit.studio

Calaméo with a tutorial.

Canva

Chrome Music Lab with a tutorial.

FlexClip with a tutorial

Genially with a tutorial.

iPiccy with a tutorial

Jeopardy Labs

Kahoot

LearningApps

MyAdvent

National Geographic Games for Kids https://kids.nationalgeographic.com/games/

Padlet with a tutorial.

PIXABAY

Scroobly

Storyjumper

Wheel of Names with a tutorial.

Wordwall with a video.

 

 
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This project has been funded with support from the European Commission. This communication (website) reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein.