{"id":29,"date":"2024-04-04T05:25:06","date_gmt":"2024-04-04T02:25:06","guid":{"rendered":"https:\/\/sisu.ut.ee\/icalt2020\/track-4-digital-game-and-intelligent-toy-enhanced-learning-digitel\/"},"modified":"2024-04-04T05:26:00","modified_gmt":"2024-04-04T02:26:00","slug":"track-4-digital-game-and-intelligent-toy-enhanced-learning-digitel","status":"publish","type":"page","link":"https:\/\/sisu.ut.ee\/icalt2020\/track-4-digital-game-and-intelligent-toy-enhanced-learning-digitel\/","title":{"rendered":"Track 4. Digital Game and Intelligent Toy Enhanced Learning  (DIGITEL)"},"content":{"rendered":"<h2>\n\t<strong>Track Program Chairs<\/strong><br>\n<\/h2>\n<div class=\"row\">\n<div class=\"col-sm-3\" style=\"text-align:center\">\n\t\t<img decoding=\"async\" alt=\"\" src=\"https:\/\/owncloud.ut.ee\/owncloud\/index.php\/s\/WkwnACYDk59TPby\/preview\" style=\"width: 150px;height: 150px\">\n<h4>\n\t\t\t<strong>Maiga Chang<\/strong><br>\n\t\t<\/h4>\n<h5>\n\t\t\tAthabasca University, Canada<br>\n\t\t<\/h5>\n<h5>\n\t\t\t(CO-ORDINATOR)<br>\n\t\t<\/h5>\n<\/div>\n<div class=\"col-sm-3\" style=\"text-align:center\">\n\t\t<img decoding=\"async\" alt=\"\" src=\"https:\/\/owncloud.ut.ee\/owncloud\/index.php\/s\/LcY7i9HdZkXqPNg\/preview\" style=\"width: 150px;height: 150px\">\n<h4>\n\t\t\t<strong>Baltasar Fern\u00e1ndez-Manj\u00f3n<\/strong><br>\n\t\t<\/h4>\n<h5>\n\t\t\tComplutense University of Madrid, Spain<br>\n\t\t<\/h5>\n<\/div>\n<div class=\"col-sm-3\" style=\"text-align:center\">\n\t\t<img decoding=\"async\" alt=\"\" src=\"https:\/\/owncloud.ut.ee\/owncloud\/index.php\/s\/gk4W4Ymt3xfGrrx\/preview\" style=\"width: 150px;height: 150px\">\n<h4>\n\t\t\t<strong>Isabela Gasparini<\/strong><br>\n\t\t<\/h4>\n<h5>\n\t\t\tUDESC, Brazil<br>\n\t\t<\/h5>\n<\/div>\n<div class=\"col-sm-3\" style=\"text-align:center\">\n\t\t<img decoding=\"async\" alt=\"\" src=\"https:\/\/owncloud.ut.ee\/owncloud\/index.php\/s\/BypHgkjp4BcC6fm\/preview\" style=\"width: 150px;height: 150px\">\n<h4>\n\t\t\t<strong>Ahmed Tlili<\/strong><br>\n\t\t<\/h4>\n<h5>\n\t\t\tBeijing Normal University, China<br>\n\t\t<\/h5>\n<\/div>\n<\/div>\n<div class=\"row\">\n<div class=\"col-sm-3\" style=\"text-align:center\">\n\t\t<img decoding=\"async\" alt=\"\" src=\"https:\/\/owncloud.ut.ee\/owncloud\/index.php\/s\/jWmndBT5B9Nztr5\/preview\" style=\"width: 150px;height: 150px\">\n<h4>\n\t\t\t<strong>Chih-Jian Hu<\/strong><br>\n\t\t<\/h4>\n<h5>\n\t\t\tNational Yunlin University of Science and Technology, Taiwan<br>\n\t\t<\/h5>\n<\/div>\n<\/div>\n<h2>\n\t<strong>Track description and topics of interest<\/strong><br>\n<\/h2>\n<p>\n\tLearning can take place anytime and anywhere, in particular in the context of lifelong and informal learning. Learners have their own learning styles. Some may prefer reading alone over listening to a lecture and some may want to get their hands dirty in hands-on practices. While some may be impressed and can learn quickly through watching a documentary movie, some others may want to interact with peers either physically or virtually (sometimes via avatars or even with virtual characters). No matter what preference learners have, engagement and motivations are the key ingredients for effective and efficient learning. Toy, robot and game technologies attract learners\u2019 attention, engaging them through highly interactive and immersive experiences. Such technologies also satisfy the various learning needs as well as to assessing learners\u2019 skills knowledge unobtrusively and implicitly. This track aims at providing researchers a platform to share and discuss innovative and advanced learning and assessment technologies utilizing toys, robots, and games.\n<\/p>\n<p>\n\t\u00a0\n<\/p>\n<p>\n\tThis track welcomes submissions in topics including, but not limited to:\n<\/p>\n<ul>\n<li style=\"text-align:justify\">\n\t\t<span><span>Assessment in the Games and Virtual Worlds<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Edutainment<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Educational games<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Educational robots &amp; toys<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Innovative interaction in Games<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Learning Analytics in Educational Games<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Mobile games and smart city learning<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Natural and gestural user interface applications (include computer and video games)<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Serious games<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Simulation and training (skill, competence, vocational learning)<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Stealth Assessment<\/span><\/span>\n\t<\/li>\n<li style=\"text-align:justify\">\n\t\t<span><span>Tangible and physical computing for learning<\/span><\/span>\n\t<\/li>\n<li>\n\t\t<span><span>Virtual and augmented learning environments<\/span><\/span>\n\t<\/li>\n<\/ul>\n<p>\n\t\u00a0\n<\/p>\n<h2>\n\t<strong>Track Program Committee (TBA)<\/strong><br>\n<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>Track Program Chairs Maiga Chang Athabasca University, Canada (CO-ORDINATOR) Baltasar Fern\u00e1ndez-Manj\u00f3n Complutense University of Madrid, Spain Isabela Gasparini UDESC, Brazil Ahmed Tlili Beijing Normal University, China Chih-Jian Hu National Yunlin University of Science and Technology, Taiwan Track description and topics &#8230;<\/p>\n","protected":false},"author":30,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"class_list":["post-29","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/pages\/29","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/comments?post=29"}],"version-history":[{"count":1,"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/pages\/29\/revisions"}],"predecessor-version":[{"id":218,"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/pages\/29\/revisions\/218"}],"wp:attachment":[{"href":"https:\/\/sisu.ut.ee\/icalt2020\/wp-json\/wp\/v2\/media?parent=29"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}